![]() ![]() I was almost constantly impressed by how many different, interesting ways there were to construct a turn with my Knights' fairly simple tools. Sometimes it's better to rely on good ol' lead and steel rather than cut loose with Jedi mind tricks. Sometimes it's better to rely on good ol' lead and steel rather than cut loose with Jedi mind tricks and risk the perils of the warp. This creates weighty turn-to-turn decisions that go beyond simply rationing out your ammo and magic points, since filling the meter could spawn in additional enemy reinforcements or result in your whole team contracting a hellish plague. ![]() But using them comes with an extra cost because it also builds up a Warp meter, since psychics in 40K tend to attract the attention of daemons from the Immaterium. ![]() Every Knight has a willpower pool that can be spent on useful psychic abilities like improved weapon damage or healing their comrades. ![]()
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